Tag: rules

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  • Rules Tweaks

    h4. Build options * We will be using a 28-point buy system * Your point total can be modified by one or more perks or flaws to your character * Starting gold: Take 4 times the maximum gold for your class at 1st level to purchase any mundane items. No …

  • Bandaging

    (in progress) Heal Check: 10-15 2 hp + bandage value 15-20 4 hp + bandage value 20-25 6 hp + bandage value 25-30 9 hp + bandage value 30-35 12 hp + bandage value 35-40 16 hp + bandage value 40-45 20 hp + bandage value Bandaged HP's are …

  • Journals

    Benefit

    I know everyone has busy schedules so I am not going to require journal entries if you don't have time. I do recommend that everyone write an entry after every session if you can. These can benefit you, the other players, the group as a …

  • RP Rewards

    Good RP (what to do)

    * Acting in-character (alignment, personality, etc) * Unique, detailed descriptions ** Personalized items ** New spells ** Signature combat maneuvers

    Bad RP (what not to do)

    * Meta-game thinking: …

  • Gaining a free hand

    Using the rules as we are, you may find yourself desperate to free up a hand to grab a potion, cast a spell, etc. Here are a number of options that are actually straight from the 3.5e rules, but often overlooked: # Drop your weapon. This is a free …

  • Personal Foci

    Personal foci can optionally be used by arcane spell casters in place of material components. A focus has the advantage of being unique to the caster and are generally easier to keep track of than reagents. (Divine casters may use their Divine Focus as …

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